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This project explores the potential of using probabilistic simulations as part of a creative process for design, rather than simply a tool for validation. The design process incorporates probabilistic models to distribute materials and channels across the site. It utilises generative adversarial networks to simulate various stones for design synthesis. The resulting architectural elements disrupt and adhere to probable lines and channels, creating a unique blend of controlled design and random disturbances.
The project highlights the site’s invariants, such as trees and topography, and integrates pathways that connect buildings and focal points. It also includes subterranean spaces, a grotto, an olive grove labyrinth, a residence, and a library. These spaces incorporate flowing stone walls, meandering pathways, and computational tools to create dynamic and contemplative environments.
By employing probabilistic design principles and computational tools, this project reimagines the Renaissance gardens and explores the interplay between man-made design and the chaotic forces of nature, and what this suggests about the relationship between architecture, probability, and computation.
An overview of the masterplan, showing the roof plans and the landscape.
Documents the design methodology and outcomes.