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The UK's building industry has a design life of only 60 years, far from everlasting. Steel and glass structures rapidly dominate the city skyline, outpacing the growth of ivy on a brick wall. In an effort to infiltrate this industry, TRESPASS PLEASE proposes future ruin concepts that utilise sustainable oat bricks.
Ideally, developers will appreciate the low manufacturing cost, attractive price, and super sustainable qualities of the brick and incorporate it into future commercial projects. Ultimately, this will have a broader impact on the industry. Ironically, plants and invertebrates will inhabit the brick structures long before humans do.
In response to the BSI Standards Publication: BS 7543, which pertains to the design life of buildings, TRESPASS PLEASE employs a capitalist, commercial, and obscure language to entice developers to use the highly eco-friendly brick. The proposal exemplifies the ecosophy of Arne Næss and ecological humanism by fully degrading in a matter of weeks.
However, there is another aspect to the project—an ever-present world being constructed around the proposal, growing and spreading like ivy.
A newspaper chronicles the emergence of TRESPASS PLEASE in its diverse forms, both truthful and deceptive. Please read it carefully.
Key to the project was the development of our future brick. It had to be edible and biodegradable once built, ensuring that it could trespass into its designated sites and provide sustenance for the non-human world.
Surrounding the project was a series of marketing elements produced as props and set pieces, aimed at enhancing the satirical nature of the project. One of the key elements was a set of expo banner posters.
As a crucial component of the deception, a world had to be constructed around the project to give it credibility. These leaflets played a significant role in disseminating the 'truth' and served as a key prop.
This collaborative drawing was central to the process of exploring which spaces to trespass on with our project, as well as serving as a space to locate the fictional elements of the project.