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We have observed that a significant amount of structures and materials from various projects have been discarded at the Bartlett without consideration for their longevity, despite the university's commitment to waste reduction and reuse.
This observation prompted the investigation, which began by questioning the concept of value and how it can vary depending on the context.
Our project adopts a multi-faceted approach, incorporating:
• Storytelling through reconstituting text
• Physical implementation of objects through construction
• Digital narrative and reinterpretation of the above
The "Oh Don't" legislation aims to prioritise sustainability in design, advocating for the creation of buildings that are reusable and demystifying design processes to allow existing forms to be recontextualised beyond their original intent. Only by unlearning our current working methods can we truly strive for a zero-waste Bartlett.
The final installation comprises a series of installations, including large sculptural insertions, written documents, and a digital interactive computer game that emerges from the waste.
As part of the studio's exhibition, an installation was created that commenced with a manifesto, leading viewers to actively engage with their own waste, as well as the drawings and structural assemblages produced by the creators.
In the centre of the installation stands a game, featuring visuals that are composed of scans and illustrations of the waste collected from the Bartlett.
Collectively, initial drawings of the accumulated waste were created.
The final drawing, towering well over human height, engages with the waste components at various scales, while also exploring the creators' process of working with and adapting each piece into the overall installation and assemblages.